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Does have multiple bone charms of the same effect stack
Does have multiple bone charms of the same effect stack













Charms in cube do not function, even if that Horadric Cube is located in your hero's Backpack.Store Life or Resistance Charms in your Stash and equip them before facing a tough boss.About 50% of Magic Charms have only a Suffix, 25% only a Prefix, and about 25% both a Prefix and a Suffix.Charm properties stack, so you can carry several Charms with the same abilities.There are no Rare, Set, or Crafted Charms. Smaller is actually better as far as Charms are concerned, however, some Magic Prefixes and Suffixes are only available on the larger Charms. Charms come in three sizes: Small Charms, Medium Charms (Large Charms), and Large Charms (Grand Charms).Charms provide their abilities simply by being in the "Backpack" section of your character's Inventory.Target: Enhance non-multihit attack card. Target: Ehance a non-multihit attack card Target: Enhance a non-multihit attack cardĮffect: Attack applies Doubt for 2 turns.Įffect: All teammates gain 2 Healing Boost.Įffect: Add banish. Non-multihit attacks deal 1 bonus DMG per 2 poison on target.Įffect: Gain 15 shield whenever you play a curse card.Įffect: Deal 20% more damage if this axie has shield.Įffect: Add ethereal. Shield can absorb 50% more damage.Įffect: When your turn starts, steal 50% Shield from the Enemy with highest Shield.Įffect: Non-multihit Attack cards deal bonus DMG equal to current Shield.Įffect: Non Multihit Attack cards deal 10 bonus DMG.Įffect: When your turn ends, gain Shield equal to (3 x the number of cards in your Discard Pile).Įffect: Poison on this axie grants "Heal 1 HP per stack" instead of HP loss.Įffect: Attack cards apply 1 additional poison. Add 1 Daze, 1 Goo, and 1 Void to your deck.Įffect: This axie's shield isn't removed when your opponent's turn ends. Take 10% more DMG.Įffect: When your turn starts, cleanse 2 random debuffs if HP is full, or recover 10% of max HP if HP isn't full.Įffect: Add Forest Breath and Forest Wrath to your deck.Įffect: Solo. Take 20% less DMG if HP is below 50%.Įffect: Deal 20% more DMG. Take 20% less damage from poisoned enemies.Įffect: Attack cards gain 15% Class Bonus.Įffect: Deal 20% bonus DMG if HP is above 50%. Take 25% less DMG.Įffect: Apply 1 poison to attacker. Non-multihit Attacks consume 1 Leaf and deal 15 bonus DMG.Įffect: Cannot gain Shield. Deal +2 DMG per summon to all enemies at the start of your turn.Įffect: Start Battle with 3 Leaf. Take 20% less DMG from debuffed enemies.Įffect: Summoned units have +10 max HP. Apply an irremovable heal block.Įffect: Recover 4% of max HP at the end of your turn.Įffect: Deal 10% more DMG against debuffed enemies. Heal all teammates for 30 HP when successfully removing a curse.Įffect: When taking a fatal hit, survive with 1 HP until the end of turn (active 1 time per battle). When your turn starts, remove 1 curse from your deck. Your allies gain 8 shield whenever this axie uses a skill.Įffect: Solo. Attack cards deal bonus DMG equal to 3% of remaining HP.Įffect: Your allies gain 1 damage boost whenever this axie attacks. Increase healing card effects by 20%.Įffect: Axie max HP +30. In even rounds, apply Fear to all enemies for 2 turns at the start of your turn.Įffect: All teammates regen 8 HP when your turn ends. Each Rage grants 1 bonus DMG.Įffect: Attack cards also deal 5 DMG per energy cost to all enemies.Įffect: When your turn starts, grant 2 feather to your team.Įffect: Shield cards also erstore HP equal to 100% of shield gained but grant 25% less shield.Įffect: In odd rounds, apply Hex to all enemies for 2 turns at the start of your turn. Take 10% less DMG from Bleeding Enemies.Įffect: Gain 3 Rage when your turn starts. In even Rounds, gain 30 Shield when your turn starts.Įffect: Cursed Ritual Attacks deal 3 bonus DMG per curse card in your deck (capped at 15 DMG).Įffect: When your turn starts, gain 12 shield for each attack this axie took in the previous turn.Įffect: Deal 20% more DMG against Bleeding Enemies. At the beginning of your turn, gain shield equal to 3% of max HP.Įffect: Deal 5% more damage per buff on this axie (capped at 20%).Įffect: In odd Rounds, draw 1 Additional Card when your turn starts. Multihit Attacks steal 4 HP per hit.Įffect: Axie max HP +30. Gain 3 damage boost whenever using a shield card.Įffect: Take 5% less damage per buff on this axie (capped at 20%).Įffect: Non-multihit Attacks steal 15 HP. All Runes List Runes List Adaptive ProgramĮffect: Gain 10 bonus shield from cards.















Does have multiple bone charms of the same effect stack